Welcome back everyone! In last week’s blog I talked you through the method I was using to create the soundtrack for a Pacific Rim-style animation about green energy. Today I would like to share with you the finished product and describe how the audio was created, so without further ado here it is! Edits and […]
Category: Critical Listening
Can you make it sound like…
Pacific Rim, we want it to sound like Pacific Rim. Can do. I was approached by a group of animators at SAE QANTM recently and asked if I could produce some music for their upcoming trailer for green energy. In the trailer a Godzilla-style behemoth battles with a huge smoke-billowing Mech, both stand as tall the […]
Jotunheim’s the word
The game that we are creating under the team name of Jotunheim (code-named Utangard), is coming along nicely and today we presented our ideas to our peers and facilitator’s. We are fortunate enough to have two industry pro’s helping us on our journey, Gaute Rasmussen and Ralf Muhlberger, the expertise between the two of them […]
Now I’m Really Scared!
Welcome back everyone! The first version of Lobotomy In Orbit seemed to have made an impact on some people, making them feel very uncomfortable (the intended result) and after a consultation with our fearless leader Akshay Kalawar, he gave me some advice on how to improve the piece and make people REALLY scared. The original version wasn’t […]
This Is How We Do It
The playtest for Dyadic was held yesterday and I managed to get my hands on a copy and have a play. After playing the game, we were asked to fill out a questionnaire about our experience to provide as feedback for the development team so they could make any changes that were needed to enhance the game. […]
It’s Not What You Know, It’s Who You Know…
Welcome back everyone and let me start by saying that it is essential to know your craft, as well as knowing the right people to get the jobs. In this case it was a matter of working with David Whitehouse on the game Coffee Crawler and him loving the song so much that it played all […]
Composing ‘Walk Like a Panda’
OK, so we have a story, we have concept art and now we need sweet music to complete the world of the Red Panda. Enter your critical-listening host Sam ‘I love the Ailuridae family’ McLean! In this post I will lead you through the composition process of Walk Like a Panda. From the beginning of this project the […]
Viklings!?
What is a Vikling? Well it’s a young viking of course! The project Viklings would have to be one of the most rewarding projects I’ve worked on and let me explain why. Its started with the construction of a Coffee-Tin-Guitar that exceeded all expectations with sound quality and playability. When playing the CTG (coffee-tin-guitar) I felt […]
PENTODES, TRIODES AND DISTORTION
It’s safe to say that 99% of the time distortion is an unwanted part of our audio signals and could be classed as noise that degrades our product. Distortion can originate from broken or faulty equipment (mics, cables, mixing desks, monitors etc.) and can be really frustrating if you can’t find its origin so learning […]
We can be Heroes
After analysing the soundtracks for some big superhero movies I had to find a way to make the soundtrack for 2020 have the same impact. The realisation I came to was that my soundtrack needed certain elements to give the right mood and to make the world seem plausible. So what is the recipe for superhero music? […]