Dyadic is well underway and the heat is on to complete all the audio assets within the next two weeks! Following the gantt chart that Jack Kuskoff has created, I have produced the first round of audio that was due, the base and player layers. Jack had a great idea at the start of this project and that was to give each player a unique instrument that would sound when the player is in control of a relic that helps to solve puzzles. Bringing the idea of players having layers into a workable audio system for the game was a challenge and because of the research I have done this year about layered composition my task was simplified.
Player One Layer – Tenor Recorder
Player Two Layer – Cello
First, I composed a piece of music with an identical melody that was able to be played on two separate instruments and have the same impact, the instruments that were chosen were the tenor recorder and cello. Player one has the tenor recorder layer and player two has the cello layer. I bounced down the track with the player layers muted and then bounced the player layers separately, giving a total of three audio tracks. The base layer plays throughout the game and as the relic is swapped the player layers fade in and out, depending on who is in control of the relic. The variation of the instruments is subtle and I have done this on purpose, so the gamers don’t feel jarred by the transition.
Another exciting thing about the soundtrack to Dyadic is that I have arranged a traditional Chinese ensemble to play the music for special events in the game, I will be recording them in the studios of SAE-QANTM Brisbane in the next two weeks! Yeah!