Winifred Phillips has a great blog about a possible MIDI revival in video game music. The thought of having an orchestral library on the games console thats triggered through MIDI is an exciting one to say the least!
I recently read a great article by Bernard Rodrigue of Audiokinetic in Develop Magazine, heralding the return of MIDI to the field of video game music. It was a very well-written article, filled with hopeful optimism about the capability of MIDI to add new musical capabilities to interactive video game scores, particularly in light of the memory and CPU resources of modern games consoles.
It also reminded me strongly of another article I read, from 2010.
Four years ago, Microsoft Sound Supervisor West Latta wrote for Shockwave-Sound.com that “we may see a sort of return to a hybrid approach to composing, using samples and some form of MIDI-like control data… the next Xbox or Playstation could, in fact, yield enough RAM and CPU power to load a robust (and highly compressed) orchestral sample library.”
So, it seems that the game audio sector has been anticipating a return to MIDI for awhile…
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